Sonic compositions, 2011
Create and design sound experience for the experimental, interactive story, Bardo, for Vacant Star
Responsibilities included creating sound pieces that would accompany specific stages of the game (ex. rooms, hallways, as well as specific scenes and player interactions).
As a sound designer, we’re typically involved in the later stages of game design, and there tends to be limited collaboration with the rest of the team besides getting specific requests. The process for this game, however, differed greatly from that, and I believe the sound pieces (and the game as a whole) benefited from having all of the creative parties meeting and discussing from the very beginning. By giving Caitlin, Mohini, and I an early look at the game’s story, mechanics, and player experiences, we were able to develop our portions with a much deeper understanding of the project as a whole.