Disaster Preparedness Game

Group Members:
Emily Chen, Senem Cinar, Jessy Ji, Ryan Raffa, Jennifer Schubert

Background:
“Natural disasters occur frequently in China, affecting more than 200 million people every year. They have become an important restricting factor for economic and social development.”
- Disaster Emergency Management in China

“If you spend $1 on preparedness, you save $10 when a disaster happens.”
Yue Yao, Mercy Corps

Goal:
Focusing on natural disasters (earthquake, flood, typhoon, etc), our goal is to develop a relief preparedness education game for teenagers and young adults.

Design Question:
What is a community-based learning experience that will accurately inform teenagers and young adults about the unpredictable nature and important steps to take after a natural disaster?

Target Audience
Students of the Dandelion School (12 – 15 years old)

Concept:
Using the unpredictability of natural disasters as a key component of game play, we will illustrate how fortunes can change based on decisions made during the game.

Precedence:
FEMA Games related to disaster preparedness, FEMA Guidelines and Disaster Instructions regarding getting yourself safe before helping others.

Preliminary sketches and notes:

Initial playtest video:

Comments from initial playtest:

Additional Game Sketches and next iteration:

Prototypes:

Game Rules (with brief description):

Full Presentation with current game rules:
Click here.

Next Steps:
Finalize the instructions and produce a rule set that can be tested by actual target age group.

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