Tag Archives: Arduino

Thesis Prototype – Proximity Player

For this prototype, I focused on three specific aspects of the user and object interaction, which were:

  • proximity
  • user input via physical interaction
  • user relationship to the installation piece

Using an Ardweeny, small bread board, MaxBotix Ultra Range Finder, a small plastic encasing, hardboard, and a RadioShack speaker, I created a proximity-based sound box that is mounted on the edge of a bicycle wheel. The mount (made of leftover scraps of wood from the Physical Computing room here at Parsons) is attached to the wheel with zip ties.



I wanted to provide some form of physical input for the person interacting with the piece as well as recognize that if multiple people were involved, each person should have a unique sound experience. By including the bicycle wheel as the method for activating the installation piece as well as PVC pipe that can easily be moved, the user has a direct impact on the sounds that they hear.


As the sound box rotates around the hardboard platform, the PVC pipes that are placed on the platform trigger tones based on their distance to the sound box. The tone rises and falls as the pipe comes into and out of range.

I also started initial prototyping of possible patterns and designs that could be projected or otherwise provided on the platform. I initially played with simple patterns of circles, but based on a suggestion from classmate Brett Burton, I used patterns based on the golden ratio and the fibonacci sequence as well.

Posted in 2010 Fall, Thesis Studio | Also tagged , , , , , Leave a comment

Reed Switches and Angry Robots

For Physical Computing 2, we’ve been discussing robots, so for an exercise we each built a robot kit to get a better understanding of how they are set-up. I put together “Herbie the Mousebot” from Solarbotics. Herbie responds and chases light and also knows when it runs into things (because of the sensors on its [...]

Posted in 2010 Spring, Physical Computing 2 | Also tagged , , Leave a comment

Arduino Serial Communication with Processing

Manuel and I worked together to attach the Arduino chip in the Breadboard to the Breakout board. We were working with a 3.3V chip (FT232R), so we had to break the soldered link between 3.3VCC and VCC on the top of the chip. We then put code on our Arduino chip to provide serial data [...]

Posted in 2009 Fall, Physical Computing | Also tagged Leave a comment

Arduino and Serial Communication with LCD

To start off on this project, I first made sure that I had my LCD hooked up correctly with the Arduino, so I ran Joel Murphy’s code that he supplied via e-mail. All went ok (I did have to delete a line or two of code in the variable definition area because they were not [...]

Posted in 2009 Fall, Physical Computing | Also tagged 6 Comments