We made a few adjustments to the game board for this playtest by expanding the shooting area and applying a point system to see who would win the game. The decision to make these changes came out of feedback that we got from the second playtest we did in-class, which was to provide more opportunities for competition in the second round.
Previously, there was only the goal to knock the Slammies down, but with the addition of a point system, there was more meaningful choice for the players in the second portion of the gameplay. By being able to decide the points you could possibly earn (and the difficulty level), players could better alter the outcome of the game.
We also adjusted the rules so that the player with the least amount of Slammies would go first during the second part of the game.
Here is a video of the in-class critique we received from Josh DeBonis after he playtested the game. He enjoyed the game and had fun playing it, and his feedback about process and weaving a tighter connection between the two game modes was really helpful. Our decisions to incorporate position into the gameplay came out of our discussions after this critique.
Here is our final iteration of the rule set.